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Create a 360º Environment in Adobe After Effects CC2018 for VR

Here is a tutorial on how I learned to get my head round the integration of the skybox VR plugins into Adobe After Effects CC18 to create a working 3D environment which can be exported as a flat image – handy!

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  1. For anyone not seeing the text once you generate VR output. Go back to your VR master and be sure the the text IS NOT centered in the Z Axis. If it is then it wont be in front of the camera once the output is generated. Nudge the text forward in the Z just a bit.

  2. This is so helpful – thank you! I'm trying to use this technique for fulldome (fisheye) but I never get the proper results. Any suggestions? Other tutorials that might cover this? Thanks!

  3. I have a already existing video file that i want to convert into a vr space so the flat image into a 360 globe thing and the viewer are inside of it, do anyone know where i can learn that?
    Thanks for the video!

  4. So if you were to make it and use say google cardboard, it would appear “physically 3D” to the viewer? As if they are in 3D space? What if I brought in a composition, say for instance a comic book panel, that was staged to look 2.5d, would that retain that 3D depth?

  5. Very helpful tutorial. I'm stuck though… I'm trying to make a 360 video of a trapcode effect, but it appears that the cubemap AE is generating contains the view of the video on all 6 sides. My particles are wooshing in from all sides instead of forming one coherent video with particles flowing through it. Any tips for this? Thanks!

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